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The Iconic Puzzle Game Couldn't Win at The Game Awards — An Additional Classification Might Solve This

Whenever a major prize-giving event draws close, you'll find an outcry for the addition additional classifications to acknowledge unsung work and delight the passions of enthusiasts who have specialized interests.

My colleague made the case advocating for terror-themed awards. That would be fantastic. So would strategy board titles, which is a passionate advocate's mission. Yet I need to apologize in advance for pushing forward because like all blinkered fanatics, I possess a compelling case for why my demand is the most urgent and significant. The demand is this: We need a category for puzzle games.

The Genre Classification Challenge

Classifying creative works is not a science; it remains highly personal, and it will always generate discussions concluding with vague boundaries. It's understandable that cinema institutions avoid this approach. However, it represents an unavoidable compromise in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.

For comprehensive acknowledgment of gaming accomplishments to be recognized, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories actually cover numerous genres, and you can find room accommodating various experiences.

Different situation exists for puzzle games. There’s simply nowhere for their placement. Consider three of recent excellent titles, each quite distinct: structural challenges in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Simply put, no category fits.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games released every year without proper recognition during gaming ceremonies, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the extremely competitive independent game categories.

  • A renowned logic title received no recognition for anything in 2014
  • A different innovative game received no nominations in 2019
  • A beloved organization game got ignored in 2021
  • Just some puzzle games scraped into independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, however the design behind logic titles carries substantial weight. Iconic mobile puzzle games stand as the most-played games in the world and have been for many years.

The famous puzzle experience rivals popular creative games for the title of most purchased experience; it’s also in the running for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. One could readily select a field of five engaging, different, qualified experiences every year with ease — perhaps, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these are games that otherwise have no home at major gaming awards. Logic title developers function at the demanding boundary of video game design, producing among the purest expressions of gaming itself. Comparable to movie stunt professionals, they deserve recognition. Don't make them wait 35 years.

The writer

Megan Wallace

A tech futurist and digital strategist with over a decade of experience in AI and emerging technologies, passionate about shaping tomorrow's innovations.

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